feat: implement 100ms snapping for sound placement and enhance zoom controls in Sequencer
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@@ -2,7 +2,7 @@ import { useDroppable, useDraggable } from '@dnd-kit/core'
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import type { Track, PlacedSound } from '@/pages/SequencerPage'
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import { Button } from '@/components/ui/button'
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import { Trash2, Volume2 } from 'lucide-react'
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import { useState, forwardRef, useRef, useEffect } from 'react'
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import { forwardRef, useRef, useEffect } from 'react'
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interface SequencerCanvasProps {
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tracks: Track[]
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@@ -15,6 +15,9 @@ interface SequencerCanvasProps {
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dragOverInfo?: {trackId: string, x: number} | null // Drag over position info
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onRemoveSound: (soundId: string, trackId: string) => void
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timeIntervals: {minorIntervals: number[], majorIntervals: number[], minorInterval: number, majorInterval: number}
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onZoomChange?: (newZoom: number, mouseX?: number) => void
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minZoom?: number
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maxZoom?: number
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}
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interface TrackRowProps {
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@@ -34,10 +37,9 @@ interface PlacedSoundItemProps {
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zoom: number
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trackId: string
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onRemove: (soundId: string) => void
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minorInterval: number
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}
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function PlacedSoundItem({ sound, zoom, trackId, onRemove, minorInterval }: PlacedSoundItemProps) {
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function PlacedSoundItem({ sound, zoom, trackId, onRemove }: PlacedSoundItemProps) {
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const {
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attributes,
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listeners,
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@@ -58,9 +60,10 @@ function PlacedSoundItem({ sound, zoom, trackId, onRemove, minorInterval }: Plac
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} : undefined
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const width = (sound.duration / 1000) * zoom // Convert ms to seconds for zoom calculation
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// Ensure placed sounds are positioned at snapped locations using current minor interval
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// Ensure placed sounds are positioned at 100ms snapped locations
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const startTimeSeconds = sound.startTime / 1000
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const snappedStartTime = Math.round(startTimeSeconds / minorInterval) * minorInterval
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const snapIntervalMs = 100 // 100ms snap interval
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const snappedStartTime = Math.round((startTimeSeconds * 1000) / snapIntervalMs) * snapIntervalMs / 1000
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const left = Math.max(0, snappedStartTime) * zoom
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const formatTime = (seconds: number): string => {
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@@ -218,7 +221,6 @@ function TrackRow({ track, duration, zoom, isPlaying, currentTime, draggedItem,
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zoom={zoom}
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trackId={track.id}
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onRemove={handleRemoveSound}
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minorInterval={timeIntervals.minorInterval}
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/>
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))}
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</div>
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@@ -237,6 +239,9 @@ export const SequencerCanvas = forwardRef<HTMLDivElement, SequencerCanvasProps>(
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dragOverInfo,
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onRemoveSound,
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timeIntervals,
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onZoomChange,
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minZoom = 10,
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maxZoom = 200,
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}, ref) => {
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const totalWidth = (duration / 1000) * zoom // Convert ms to seconds for zoom calculation
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const timelineRef = useRef<HTMLDivElement>(null)
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@@ -264,6 +269,54 @@ export const SequencerCanvas = forwardRef<HTMLDivElement, SequencerCanvasProps>(
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onScroll?.()
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}
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// Handle mouse wheel zoom with Ctrl key using native event listeners
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useEffect(() => {
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if (!onZoomChange) return
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const handleWheel = (e: WheelEvent) => {
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if (!e.ctrlKey) return
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e.preventDefault()
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e.stopPropagation()
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// Use the same discrete steps as the zoom buttons (+5/-5)
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const zoomStep = 5
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const delta = e.deltaY > 0 ? -zoomStep : zoomStep // Inverted for natural feel
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const newZoom = Math.min(Math.max(zoom + delta, minZoom), maxZoom)
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if (newZoom !== zoom) {
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// Get mouse position relative to the scrollable content
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const target = e.target as HTMLElement
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const scrollContainer = target.closest('[data-scroll-container]') as HTMLElement
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if (scrollContainer) {
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const rect = scrollContainer.getBoundingClientRect()
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const mouseX = e.clientX - rect.left + scrollContainer.scrollLeft
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onZoomChange(newZoom, mouseX)
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}
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}
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}
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// Add wheel event listeners to both timeline and tracks
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const timelineElement = timelineRef.current
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const tracksElement = ref && typeof ref === 'object' && ref.current ? ref.current : null
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if (timelineElement) {
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timelineElement.addEventListener('wheel', handleWheel, { passive: false })
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}
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if (tracksElement) {
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tracksElement.addEventListener('wheel', handleWheel, { passive: false })
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}
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return () => {
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if (timelineElement) {
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timelineElement.removeEventListener('wheel', handleWheel)
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}
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if (tracksElement) {
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tracksElement.removeEventListener('wheel', handleWheel)
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}
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}
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}, [onZoomChange, zoom, minZoom, maxZoom, ref])
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return (
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<div ref={setCanvasDropRef} className="h-full flex flex-col overflow-hidden">
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{/* Time ruler */}
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@@ -275,6 +328,7 @@ export const SequencerCanvas = forwardRef<HTMLDivElement, SequencerCanvasProps>(
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scrollbarWidth: 'none',
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msOverflowStyle: 'none'
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}}
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data-scroll-container
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>
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<div className="relative h-full" style={{ width: `${totalWidth}px` }}>
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{/* Minor time markers */}
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@@ -326,6 +380,7 @@ export const SequencerCanvas = forwardRef<HTMLDivElement, SequencerCanvasProps>(
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ref={ref}
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className="flex-1 overflow-auto"
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onScroll={handleTracksScroll}
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data-scroll-container
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>
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<div style={{ width: `${totalWidth}px`, paddingBottom: '52px' }}>
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{tracks.map((track) => (
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@@ -53,11 +53,11 @@ export function TimelineControls({
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}
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const increaseZoom = () => {
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onZoomChange(Math.min(maxZoom, zoom + 10))
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onZoomChange(Math.min(maxZoom, zoom + 5))
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}
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const decreaseZoom = () => {
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onZoomChange(Math.max(minZoom, zoom - 10))
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onZoomChange(Math.max(minZoom, zoom - 5))
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}
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const formatTime = (seconds: number): string => {
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@@ -30,7 +30,7 @@ interface SequencerState {
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const INITIAL_DURATION = 30000 // 30 seconds in milliseconds
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const INITIAL_ZOOM = 40 // 40 pixels per second
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const MIN_ZOOM = 10
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const MIN_ZOOM = 5
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const MAX_ZOOM = 200
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export function SequencerPage() {
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@@ -124,12 +124,13 @@ export function SequencerPage() {
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return { minorIntervals, majorIntervals, minorInterval: selectedIntervals.minor, majorInterval: selectedIntervals.major }
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}, [])
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// Helper function to snap time to the current minor interval
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const snapToGrid = useCallback((timeInSeconds: number, zoom: number, duration: number): number => {
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const { minorInterval } = getTimeIntervals(zoom, duration)
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const snappedTime = Math.round(timeInSeconds / minorInterval) * minorInterval
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return Math.max(0, snappedTime) // Ensure non-negative
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}, [getTimeIntervals])
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// Helper function to snap time to 100ms intervals
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const snapToGrid = useCallback((timeInSeconds: number): number => {
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const snapIntervalMs = 100 // 100ms snap interval
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const timeInMs = Math.max(0, timeInSeconds * 1000) // Ensure non-negative
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const snappedMs = Math.round(timeInMs / snapIntervalMs) * snapIntervalMs
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return Math.max(0, snappedMs / 1000) // Convert back to seconds, ensure non-negative
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}, [])
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// Update drag over info based on current mouse position and over target
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useEffect(() => {
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@@ -146,9 +147,9 @@ export function SequencerPage() {
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currentMousePos.y <= rect.bottom
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) {
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const rawX = currentMousePos.x - rect.left
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// Apply adaptive snapping to the drag over position
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// Apply 100ms snapping to the drag over position
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const rawTimeSeconds = rawX / state.zoom
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const snappedTimeSeconds = snapToGrid(rawTimeSeconds, state.zoom, state.duration)
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const snappedTimeSeconds = snapToGrid(rawTimeSeconds)
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const snappedX = snappedTimeSeconds * state.zoom
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setDragOverInfo({ trackId: track.id, x: Math.max(0, snappedX) })
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return
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@@ -160,7 +161,7 @@ export function SequencerPage() {
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} else {
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setDragOverInfo(null)
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}
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}, [draggedItem, currentMousePos, state.tracks, state.zoom, state.duration, snapToGrid])
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}, [draggedItem, currentMousePos, state.tracks, state.zoom, snapToGrid])
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const handleDragEnd = useCallback((event: DragEndEvent) => {
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const { active, over } = event
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@@ -304,22 +305,47 @@ export function SequencerPage() {
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}))
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}
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const handlePlay = () => {
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setState(prev => ({ ...prev, isPlaying: !prev.isPlaying }))
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}
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// const handlePlay = () => {
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// setState(prev => ({ ...prev, isPlaying: !prev.isPlaying }))
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// }
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const handleStop = () => {
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setState(prev => ({ ...prev, isPlaying: false, currentTime: 0 }))
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}
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// const handleStop = () => {
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// setState(prev => ({ ...prev, isPlaying: false, currentTime: 0 }))
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// }
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const handleReset = () => {
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setState(prev => ({ ...prev, currentTime: 0 }))
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}
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// const handleReset = () => {
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// setState(prev => ({ ...prev, currentTime: 0 }))
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// }
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const handleZoomChange = (value: number) => {
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setState(prev => ({ ...prev, zoom: value }))
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}
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// Handle mouse wheel zoom with position centering
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const handleZoomChangeWithPosition = (newZoom: number, mouseX?: number) => {
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if (mouseX !== undefined && sequencerCanvasRef.current) {
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const oldZoom = state.zoom
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const currentScrollLeft = sequencerCanvasRef.current.scrollLeft
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// Calculate the time position that the mouse is pointing at
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const timeAtMouse = (currentScrollLeft + mouseX) / oldZoom
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// Calculate what the new scroll position should be to keep the same time under the mouse
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const newScrollLeft = timeAtMouse * newZoom - mouseX
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setState(prev => ({ ...prev, zoom: newZoom }))
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// Apply the new scroll position after the zoom change
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requestAnimationFrame(() => {
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if (sequencerCanvasRef.current) {
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sequencerCanvasRef.current.scrollLeft = Math.max(0, newScrollLeft)
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}
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})
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} else {
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setState(prev => ({ ...prev, zoom: newZoom }))
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}
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}
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const handleDurationChange = (duration: number) => {
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setState(prev => ({ ...prev, duration }))
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}
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@@ -425,6 +451,9 @@ export function SequencerPage() {
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dragOverInfo={dragOverInfo}
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onRemoveSound={handleRemoveSound}
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timeIntervals={getTimeIntervals(state.zoom, state.duration)}
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onZoomChange={handleZoomChangeWithPosition}
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minZoom={MIN_ZOOM}
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maxZoom={MAX_ZOOM}
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/>
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</div>
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</div>
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