feat: implement compact player and enhance display mode management in AppLayout and Player components
This commit is contained in:
237
src/components/player/CompactPlayer.tsx
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237
src/components/player/CompactPlayer.tsx
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import { useState, useEffect, useCallback } from 'react'
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import { Button } from '@/components/ui/button'
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import { Progress } from '@/components/ui/progress'
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import {
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Play,
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Pause,
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SkipBack,
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SkipForward,
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Volume2,
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VolumeX,
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Music,
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Maximize2
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} from 'lucide-react'
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import { playerService, type PlayerState, type MessageResponse } from '@/lib/api/services/player'
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import { filesService } from '@/lib/api/services/files'
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import { playerEvents, PLAYER_EVENTS } from '@/lib/events'
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import { toast } from 'sonner'
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import { cn } from '@/lib/utils'
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import { formatDuration } from '@/utils/format-duration'
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interface CompactPlayerProps {
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className?: string
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}
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export function CompactPlayer({ className }: CompactPlayerProps) {
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const [state, setState] = useState<PlayerState>({
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status: 'stopped',
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mode: 'continuous',
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volume: 80,
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position: 0
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})
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const [isLoading, setIsLoading] = useState(false)
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// Load initial state
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useEffect(() => {
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const loadState = async () => {
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try {
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const initialState = await playerService.getState()
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setState(initialState)
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} catch (error) {
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console.error('Failed to load player state:', error)
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}
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}
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loadState()
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}, [])
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// Listen for player state updates
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useEffect(() => {
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const handlePlayerState = (newState: PlayerState) => {
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setState(newState)
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}
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playerEvents.on(PLAYER_EVENTS.PLAYER_STATE, handlePlayerState)
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return () => {
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playerEvents.off(PLAYER_EVENTS.PLAYER_STATE, handlePlayerState)
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}
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}, [])
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const executeAction = useCallback(async (action: () => Promise<void | MessageResponse>, actionName: string) => {
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setIsLoading(true)
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try {
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await action()
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} catch (error) {
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console.error(`Failed to ${actionName}:`, error)
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toast.error(`Failed to ${actionName}`)
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} finally {
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setIsLoading(false)
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}
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}, [])
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const handlePlayPause = useCallback(() => {
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if (state.status === 'playing') {
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executeAction(playerService.pause, 'pause')
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} else {
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executeAction(playerService.play, 'play')
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}
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}, [state.status, executeAction])
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const handlePrevious = useCallback(() => {
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executeAction(playerService.previous, 'go to previous track')
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}, [executeAction])
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const handleNext = useCallback(() => {
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executeAction(playerService.next, 'go to next track')
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}, [executeAction])
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const handleVolumeToggle = useCallback(() => {
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if (state.volume === 0) {
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executeAction(() => playerService.setVolume(50), 'unmute')
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} else {
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executeAction(() => playerService.setVolume(0), 'mute')
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}
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}, [state.volume, executeAction])
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// Don't show if no current sound
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if (!state.current_sound) {
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return null
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}
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return (
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<div className={cn("w-full", className)}>
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{/* Collapsed state - only play/pause button */}
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<div className="group-data-[collapsible=icon]:flex group-data-[collapsible=icon]:justify-center hidden">
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<Button
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size="sm"
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variant="ghost"
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onClick={handlePlayPause}
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disabled={isLoading}
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className="h-8 w-8 p-0"
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title={state.status === 'playing' ? 'Pause' : 'Play'}
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>
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{state.status === 'playing' ? (
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<Pause className="h-4 w-4" />
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) : (
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<Play className="h-4 w-4" />
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)}
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</Button>
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</div>
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{/* Expanded state - full player */}
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<div className="group-data-[collapsible=icon]:hidden">
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{/* Track Info */}
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<div className="flex items-center gap-2 mb-3 px-1">
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<div className="flex-shrink-0 w-8 h-8 bg-muted rounded flex items-center justify-center overflow-hidden">
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{state.current_sound?.thumbnail ? (
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<img
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src={filesService.getThumbnailUrl(state.current_sound.id)}
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alt={state.current_sound.name}
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className="w-full h-full object-cover"
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onError={(e) => {
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// Hide image and show music icon if thumbnail fails to load
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const target = e.target as HTMLImageElement
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target.style.display = 'none'
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const musicIcon = target.nextElementSibling as HTMLElement
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if (musicIcon) musicIcon.style.display = 'block'
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}}
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/>
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) : null}
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<Music
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className={cn(
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"h-4 w-4 text-muted-foreground",
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state.current_sound?.thumbnail ? "hidden" : "block"
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)}
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/>
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</div>
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<div className="flex-1 min-w-0">
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<div className="text-sm font-medium truncate">
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{state.current_sound.name}
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</div>
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<div className="text-xs text-muted-foreground">
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{state.playlist?.name}
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</div>
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</div>
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<Button
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size="sm"
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variant="ghost"
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onClick={() => {
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const expandFn = (window as unknown as { __expandPlayerFromSidebar?: () => void }).__expandPlayerFromSidebar
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if (expandFn) expandFn()
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}}
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className="h-6 w-6 p-0 flex-shrink-0"
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title="Expand Player"
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>
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<Maximize2 className="h-3 w-3" />
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</Button>
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</div>
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{/* Progress Bar */}
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<div className="mb-3">
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<Progress
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value={(state.position / (state.duration || 1)) * 100}
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className="w-full h-1"
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/>
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<div className="flex justify-between text-xs text-muted-foreground mt-1">
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<span>{formatDuration(state.position)}</span>
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<span>{formatDuration(state.duration || 0)}</span>
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</div>
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</div>
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{/* Controls */}
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<div className="flex items-center justify-between gap-1">
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<Button
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size="sm"
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variant="ghost"
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onClick={handlePrevious}
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disabled={isLoading}
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className="h-7 w-7 p-0"
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title="Previous"
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>
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<SkipBack className="h-3 w-3" />
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</Button>
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<Button
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size="sm"
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variant="ghost"
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onClick={handlePlayPause}
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disabled={isLoading}
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className="h-8 w-8 p-0"
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title={state.status === 'playing' ? 'Pause' : 'Play'}
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>
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{state.status === 'playing' ? (
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<Pause className="h-4 w-4" />
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) : (
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<Play className="h-4 w-4" />
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)}
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</Button>
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<Button
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size="sm"
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variant="ghost"
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onClick={handleNext}
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disabled={isLoading}
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className="h-7 w-7 p-0"
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title="Next"
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>
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<SkipForward className="h-3 w-3" />
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</Button>
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<Button
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size="sm"
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variant="ghost"
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onClick={handleVolumeToggle}
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className="h-7 w-7 p-0"
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title={state.volume === 0 ? 'Unmute' : 'Mute'}
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>
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{state.volume === 0 ? (
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<VolumeX className="h-3 w-3" />
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) : (
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<Volume2 className="h-3 w-3" />
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)}
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</Button>
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</div>
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</div>
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</div>
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)
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}
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