feat: convert duration and startTime to milliseconds in Sequencer components for consistency
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@@ -54,8 +54,8 @@ function PlacedSoundItem({ sound, zoom, trackId, onRemove }: PlacedSoundItemProp
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transform: `translate3d(${transform.x}px, ${transform.y}px, 0)`,
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} : undefined
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const width = sound.duration * zoom
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const left = sound.startTime * zoom
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const width = (sound.duration / 1000) * zoom // Convert ms to seconds for zoom calculation
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const left = (sound.startTime / 1000) * zoom // Convert ms to seconds for zoom calculation
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const formatTime = (seconds: number): string => {
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const mins = Math.floor(seconds / 60)
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@@ -84,7 +84,7 @@ function PlacedSoundItem({ sound, zoom, trackId, onRemove }: PlacedSoundItemProp
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group transition-colors
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${isDragging ? 'opacity-50 z-10' : 'z-0'}
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`}
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title={`${sound.name} (${formatTime(sound.duration)})`}
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title={`${sound.name} (${formatTime(sound.duration / 1000)})`}
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>
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<div className="flex items-center gap-1 min-w-0 flex-1">
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<Volume2 className="h-3 w-3 flex-shrink-0 text-primary" />
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@@ -110,8 +110,8 @@ function PlacedSoundItem({ sound, zoom, trackId, onRemove }: PlacedSoundItemProp
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}
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function TrackRow({ track, duration, zoom, isPlaying, currentTime, draggedItem, dragOverInfo, onRemoveSound }: TrackRowProps) {
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const totalWidth = duration * zoom
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const playheadPosition = currentTime * zoom
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const totalWidth = (duration / 1000) * zoom // Convert ms to seconds for zoom calculation
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const playheadPosition = (currentTime / 1000) * zoom // Convert ms to seconds for zoom calculation
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const { isOver, setNodeRef: setDropRef } = useDroppable({
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id: `track-${track.id}`,
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@@ -139,7 +139,7 @@ function TrackRow({ track, duration, zoom, isPlaying, currentTime, draggedItem,
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>
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{/* Grid lines for time markers */}
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<div className="absolute inset-0 pointer-events-none">
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{Array.from({ length: Math.ceil(duration) + 1 }).map((_, i) => (
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{Array.from({ length: Math.ceil(duration / 1000) + 1 }).map((_, i) => (
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<div
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key={i}
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className="absolute top-0 bottom-0 w-px bg-border/30"
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@@ -147,7 +147,7 @@ function TrackRow({ track, duration, zoom, isPlaying, currentTime, draggedItem,
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/>
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))}
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{/* Major grid lines every 10 seconds */}
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{Array.from({ length: Math.floor(duration / 10) + 1 }).map((_, i) => (
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{Array.from({ length: Math.floor(duration / 10000) + 1 }).map((_, i) => (
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<div
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key={`major-${i}`}
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className="absolute top-0 bottom-0 w-px bg-border/60"
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@@ -158,12 +158,14 @@ function TrackRow({ track, duration, zoom, isPlaying, currentTime, draggedItem,
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{/* Precise drag preview */}
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{draggedItem && dragOverInfo && dragOverInfo.trackId === track.id && (() => {
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const soundDuration = draggedItem.type === 'sound'
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? draggedItem.sound.duration / 1000 // Convert ms to seconds
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: draggedItem.duration
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const startTime = dragOverInfo.x / zoom
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const endTime = startTime + soundDuration
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const isValidPosition = startTime >= 0 && endTime <= duration
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const soundDurationMs = draggedItem.type === 'sound'
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? draggedItem.sound.duration // Already in ms
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: draggedItem.duration // Already in ms
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const soundDurationSeconds = soundDurationMs / 1000
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const startTimeSeconds = dragOverInfo.x / zoom
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const endTimeSeconds = startTimeSeconds + soundDurationSeconds
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const durationSeconds = duration / 1000
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const isValidPosition = startTimeSeconds >= 0 && endTimeSeconds <= durationSeconds
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return (
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<div
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@@ -174,7 +176,7 @@ function TrackRow({ track, duration, zoom, isPlaying, currentTime, draggedItem,
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}`}
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style={{
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left: `${Math.max(0, dragOverInfo.x)}px`,
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width: `${Math.max(60, soundDuration * zoom)}px`,
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width: `${Math.max(60, soundDurationSeconds * zoom)}px`,
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}}
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>
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<div className={`text-xs truncate font-medium ${
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@@ -224,7 +226,7 @@ export const SequencerCanvas = forwardRef<HTMLDivElement, SequencerCanvasProps>(
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dragOverInfo,
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onRemoveSound,
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}, ref) => {
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const totalWidth = duration * zoom
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const totalWidth = (duration / 1000) * zoom // Convert ms to seconds for zoom calculation
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const timelineRef = useRef<HTMLDivElement>(null)
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const containerRef = useRef<HTMLDivElement>(null)
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@@ -262,7 +264,7 @@ export const SequencerCanvas = forwardRef<HTMLDivElement, SequencerCanvasProps>(
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}}
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>
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<div className="relative h-full" style={{ width: `${totalWidth}px` }}>
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{Array.from({ length: Math.ceil(duration) + 1 }).map((_, i) => (
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{Array.from({ length: Math.ceil(duration / 1000) + 1 }).map((_, i) => (
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<div key={i} className="absolute top-0 bottom-0" style={{ left: `${i * zoom}px` }}>
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{/* Time markers */}
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{i % 5 === 0 && (
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@@ -283,7 +285,7 @@ export const SequencerCanvas = forwardRef<HTMLDivElement, SequencerCanvasProps>(
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{isPlaying && (
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<div
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className="absolute top-0 bottom-0 w-0.5 bg-red-500 z-30"
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style={{ left: `${currentTime * zoom}px` }}
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style={{ left: `${(currentTime / 1000) * zoom}px` }}
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/>
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)}
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</div>
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@@ -6,9 +6,9 @@ import { Minus, Plus, ZoomIn, ZoomOut } from 'lucide-react'
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import { useState } from 'react'
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interface TimelineControlsProps {
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duration: number
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duration: number // in milliseconds
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zoom: number
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onDurationChange: (duration: number) => void
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onDurationChange: (duration: number) => void // expects milliseconds
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onZoomChange: (zoom: number) => void
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minZoom: number
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maxZoom: number
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@@ -22,33 +22,34 @@ export function TimelineControls({
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minZoom,
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maxZoom,
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}: TimelineControlsProps) {
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const [durationInput, setDurationInput] = useState(duration.toString())
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const durationInSeconds = duration / 1000
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const [durationInput, setDurationInput] = useState(durationInSeconds.toString())
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const handleDurationInputChange = (value: string) => {
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setDurationInput(value)
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const numValue = parseFloat(value)
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if (!isNaN(numValue) && numValue > 0 && numValue <= 600) { // Max 10 minutes
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onDurationChange(numValue)
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onDurationChange(numValue * 1000) // Convert to milliseconds
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}
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}
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const handleDurationInputBlur = () => {
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const numValue = parseFloat(durationInput)
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if (isNaN(numValue) || numValue <= 0) {
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setDurationInput(duration.toString())
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setDurationInput(durationInSeconds.toString())
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}
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}
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const increaseDuration = () => {
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const newDuration = Math.min(600, duration + 10)
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onDurationChange(newDuration)
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setDurationInput(newDuration.toString())
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const newDurationSeconds = Math.min(600, durationInSeconds + 10)
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onDurationChange(newDurationSeconds * 1000) // Convert to milliseconds
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setDurationInput(newDurationSeconds.toString())
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}
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const decreaseDuration = () => {
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const newDuration = Math.max(10, duration - 10)
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onDurationChange(newDuration)
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setDurationInput(newDuration.toString())
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const newDurationSeconds = Math.max(5, durationInSeconds - 10)
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onDurationChange(newDurationSeconds * 1000) // Convert to milliseconds
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setDurationInput(newDurationSeconds.toString())
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}
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const increaseZoom = () => {
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@@ -102,7 +103,7 @@ export function TimelineControls({
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</Button>
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</div>
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<span className="text-sm text-muted-foreground">
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seconds ({formatTime(duration)})
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seconds ({formatTime(duration / 1000)})
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</span>
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</div>
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@@ -148,7 +149,7 @@ export function TimelineControls({
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{/* Timeline Info */}
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<div className="flex items-center gap-4 ml-auto text-sm text-muted-foreground">
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<div>
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Total width: {Math.round(duration * zoom)}px
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Total width: {Math.round((duration / 1000) * zoom)}px
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</div>
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</div>
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</div>
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@@ -15,20 +15,20 @@ export interface PlacedSound {
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id: string
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soundId: number
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name: string
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duration: number // in seconds
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startTime: number // in seconds
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duration: number // in milliseconds
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startTime: number // in milliseconds
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trackId: string
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}
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interface SequencerState {
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tracks: Track[]
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duration: number
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zoom: number
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currentTime: number
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duration: number // in milliseconds
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zoom: number // pixels per second
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currentTime: number // in milliseconds
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isPlaying: boolean
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}
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const INITIAL_DURATION = 30 // 30 seconds
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const INITIAL_DURATION = 30000 // 30 seconds in milliseconds
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const INITIAL_ZOOM = 40 // 40 pixels per second
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const MIN_ZOOM = 10
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const MAX_ZOOM = 200
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@@ -113,15 +113,15 @@ export function SequencerPage() {
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// Handle sound drop from library to track
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if (dragData?.type === 'sound' && overData?.type === 'track') {
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// Use precise drop position if available
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// Use precise drop position if available (convert from pixels to milliseconds)
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let startTime = 0
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if (dragOverInfo && dragOverInfo.trackId === overData.trackId) {
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startTime = Math.max(0, dragOverInfo.x / state.zoom)
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startTime = Math.max(0, (dragOverInfo.x / state.zoom) * 1000) // Convert seconds to milliseconds
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}
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const soundDuration = dragData.sound.duration / 1000 // Convert from ms to seconds
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const soundDuration = dragData.sound.duration // Already in milliseconds
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// Restrict placement to within track duration
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// Restrict placement to within track duration (all in milliseconds)
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const maxStartTime = Math.max(0, state.duration - soundDuration)
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startTime = Math.min(startTime, maxStartTime)
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@@ -149,13 +149,13 @@ export function SequencerPage() {
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// Handle moving placed sounds within tracks
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if (dragData?.type === 'placed-sound' && overData?.type === 'track') {
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// Use precise drop position if available
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// Use precise drop position if available (convert from pixels to milliseconds)
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let startTime = dragData.startTime || 0
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if (dragOverInfo && dragOverInfo.trackId === overData.trackId) {
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startTime = Math.max(0, dragOverInfo.x / state.zoom)
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startTime = Math.max(0, (dragOverInfo.x / state.zoom) * 1000) // Convert seconds to milliseconds
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}
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// Restrict placement to within track duration
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// Restrict placement to within track duration (all in milliseconds)
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const maxStartTime = Math.max(0, state.duration - dragData.duration)
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startTime = Math.min(startTime, maxStartTime)
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@@ -287,7 +287,7 @@ export function SequencerPage() {
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if (state.isPlaying) {
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const interval = setInterval(() => {
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setState(prev => {
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const newTime = prev.currentTime + 0.1
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const newTime = prev.currentTime + 100 // Add 100ms every 100ms
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if (newTime >= prev.duration) {
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return { ...prev, currentTime: prev.duration, isPlaying: false }
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}
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