feat: enhance time snapping and interval calculation for improved sound placement in Sequencer

This commit is contained in:
JSC
2025-09-03 21:35:42 +02:00
parent cd7af24831
commit 92444fb023
2 changed files with 68 additions and 113 deletions

View File

@@ -14,6 +14,7 @@ interface SequencerCanvasProps {
draggedItem?: any // Current dragged item from parent draggedItem?: any // Current dragged item from parent
dragOverInfo?: {trackId: string, x: number} | null // Drag over position info dragOverInfo?: {trackId: string, x: number} | null // Drag over position info
onRemoveSound: (soundId: string, trackId: string) => void onRemoveSound: (soundId: string, trackId: string) => void
timeIntervals: {minorIntervals: number[], majorIntervals: number[], minorInterval: number, majorInterval: number}
} }
interface TrackRowProps { interface TrackRowProps {
@@ -25,6 +26,7 @@ interface TrackRowProps {
draggedItem?: any // Current dragged item draggedItem?: any // Current dragged item
dragOverInfo?: {trackId: string, x: number} | null // Drag over position info dragOverInfo?: {trackId: string, x: number} | null // Drag over position info
onRemoveSound: (soundId: string, trackId: string) => void onRemoveSound: (soundId: string, trackId: string) => void
timeIntervals: {minorIntervals: number[], majorIntervals: number[], minorInterval: number, majorInterval: number}
} }
interface PlacedSoundItemProps { interface PlacedSoundItemProps {
@@ -32,9 +34,10 @@ interface PlacedSoundItemProps {
zoom: number zoom: number
trackId: string trackId: string
onRemove: (soundId: string) => void onRemove: (soundId: string) => void
minorInterval: number
} }
function PlacedSoundItem({ sound, zoom, trackId, onRemove }: PlacedSoundItemProps) { function PlacedSoundItem({ sound, zoom, trackId, onRemove, minorInterval }: PlacedSoundItemProps) {
const { const {
attributes, attributes,
listeners, listeners,
@@ -54,18 +57,11 @@ function PlacedSoundItem({ sound, zoom, trackId, onRemove }: PlacedSoundItemProp
transform: `translate3d(${transform.x}px, ${transform.y}px, 0)`, transform: `translate3d(${transform.x}px, ${transform.y}px, 0)`,
} : undefined } : undefined
// Helper function to snap time to 100ms intervals
const snapToGrid = (timeInSeconds: number): number => {
const snapIntervalMs = 100 // 100ms snap interval
const timeInMs = timeInSeconds * 1000
const snappedMs = Math.round(timeInMs / snapIntervalMs) * snapIntervalMs
return snappedMs / 1000 // Convert back to seconds
}
const width = (sound.duration / 1000) * zoom // Convert ms to seconds for zoom calculation const width = (sound.duration / 1000) * zoom // Convert ms to seconds for zoom calculation
// Ensure placed sounds are positioned at snapped locations // Ensure placed sounds are positioned at snapped locations using current minor interval
const snappedStartTime = snapToGrid(sound.startTime / 1000) const startTimeSeconds = sound.startTime / 1000
const left = snappedStartTime * zoom const snappedStartTime = Math.round(startTimeSeconds / minorInterval) * minorInterval
const left = Math.max(0, snappedStartTime) * zoom
const formatTime = (seconds: number): string => { const formatTime = (seconds: number): string => {
const mins = Math.floor(seconds / 60) const mins = Math.floor(seconds / 60)
@@ -119,7 +115,7 @@ function PlacedSoundItem({ sound, zoom, trackId, onRemove }: PlacedSoundItemProp
) )
} }
function TrackRow({ track, duration, zoom, isPlaying, currentTime, draggedItem, dragOverInfo, onRemoveSound }: TrackRowProps) { function TrackRow({ track, duration, zoom, isPlaying, currentTime, draggedItem, dragOverInfo, onRemoveSound, timeIntervals }: TrackRowProps) {
const playheadPosition = (currentTime / 1000) * zoom // Convert ms to seconds for zoom calculation const playheadPosition = (currentTime / 1000) * zoom // Convert ms to seconds for zoom calculation
const { isOver, setNodeRef: setDropRef } = useDroppable({ const { isOver, setNodeRef: setDropRef } = useDroppable({
@@ -134,51 +130,7 @@ function TrackRow({ track, duration, zoom, isPlaying, currentTime, draggedItem,
onRemoveSound(soundId, track.id) onRemoveSound(soundId, track.id)
} }
// Calculate logical time intervals based on zoom level (same as main component) const { minorIntervals, majorIntervals } = timeIntervals
const getTimeIntervals = (zoom: number, duration: number) => {
const durationSeconds = duration / 1000
const minorIntervals: number[] = []
const majorIntervals: number[] = []
// Define logical interval progressions
const intervalSets = [
{ minor: 1, major: 5 }, // 1s minor, 5s major (very zoomed in)
{ minor: 5, major: 30 }, // 5s minor, 30s major
{ minor: 10, major: 60 }, // 10s minor, 1min major
{ minor: 30, major: 300 }, // 30s minor, 5min major
{ minor: 60, major: 600 }, // 1min minor, 10min major
{ minor: 300, major: 1800 }, // 5min minor, 30min major
{ minor: 600, major: 3600 } // 10min minor, 1h major
]
// Find appropriate interval set based on zoom level
// We want major intervals to be roughly 100-200px apart
const targetMajorSpacing = 150
let selectedIntervals = intervalSets[intervalSets.length - 1] // fallback to largest
for (const intervals of intervalSets) {
if (intervals.major * zoom >= targetMajorSpacing) {
selectedIntervals = intervals
break
}
}
// Generate minor intervals (every interval)
for (let i = 0; i * selectedIntervals.minor <= durationSeconds; i++) {
const time = i * selectedIntervals.minor
minorIntervals.push(time)
}
// Generate major intervals (at major boundaries)
for (let i = 0; i * selectedIntervals.major <= durationSeconds; i++) {
const time = i * selectedIntervals.major
majorIntervals.push(time)
}
return { minorIntervals, majorIntervals, minorInterval: selectedIntervals.minor, majorInterval: selectedIntervals.major }
}
const { minorIntervals, majorIntervals } = getTimeIntervals(zoom, duration)
return ( return (
<div className="relative" style={{ height: '80px' }}> <div className="relative" style={{ height: '80px' }}>
@@ -266,6 +218,7 @@ function TrackRow({ track, duration, zoom, isPlaying, currentTime, draggedItem,
zoom={zoom} zoom={zoom}
trackId={track.id} trackId={track.id}
onRemove={handleRemoveSound} onRemove={handleRemoveSound}
minorInterval={timeIntervals.minorInterval}
/> />
))} ))}
</div> </div>
@@ -283,6 +236,7 @@ export const SequencerCanvas = forwardRef<HTMLDivElement, SequencerCanvasProps>(
draggedItem, draggedItem,
dragOverInfo, dragOverInfo,
onRemoveSound, onRemoveSound,
timeIntervals,
}, ref) => { }, ref) => {
const totalWidth = (duration / 1000) * zoom // Convert ms to seconds for zoom calculation const totalWidth = (duration / 1000) * zoom // Convert ms to seconds for zoom calculation
const timelineRef = useRef<HTMLDivElement>(null) const timelineRef = useRef<HTMLDivElement>(null)
@@ -295,52 +249,7 @@ export const SequencerCanvas = forwardRef<HTMLDivElement, SequencerCanvasProps>(
}, },
}) })
// Calculate logical time intervals based on zoom level const { minorIntervals, majorIntervals } = timeIntervals
const getTimeIntervals = (zoom: number, duration: number) => {
const durationSeconds = duration / 1000
const minorIntervals: number[] = []
const majorIntervals: number[] = []
// Define logical interval progressions
const intervalSets = [
{ minor: 0.1, major: 1 }, // 0.1s minor, 1s major (mega zoomed in)
{ minor: 1, major: 5 }, // 1s minor, 5s major (very zoomed in)
{ minor: 5, major: 30 }, // 5s minor, 30s major
{ minor: 10, major: 60 }, // 10s minor, 1min major
{ minor: 30, major: 300 }, // 30s minor, 5min major
{ minor: 60, major: 600 }, // 1min minor, 10min major
{ minor: 300, major: 1800 }, // 5min minor, 30min major
{ minor: 600, major: 3600 } // 10min minor, 1h major
]
// Find appropriate interval set based on zoom level
// We want major intervals to be roughly 100-200px apart
const targetMajorSpacing = 150
let selectedIntervals = intervalSets[intervalSets.length - 1] // fallback to largest
for (const intervals of intervalSets) {
if (intervals.major * zoom >= targetMajorSpacing) {
selectedIntervals = intervals
break
}
}
// Generate minor intervals (every interval)
for (let i = 0; i * selectedIntervals.minor <= durationSeconds; i++) {
const time = i * selectedIntervals.minor
minorIntervals.push(time)
}
// Generate major intervals (at major boundaries)
for (let i = 0; i * selectedIntervals.major <= durationSeconds; i++) {
const time = i * selectedIntervals.major
majorIntervals.push(time)
}
return { minorIntervals, majorIntervals, minorInterval: selectedIntervals.minor, majorInterval: selectedIntervals.major }
}
const { minorIntervals, majorIntervals } = getTimeIntervals(zoom, duration)
const handleTracksScroll = (e: React.UIEvent<HTMLDivElement>) => { const handleTracksScroll = (e: React.UIEvent<HTMLDivElement>) => {
// Sync timeline horizontal scroll with tracks // Sync timeline horizontal scroll with tracks
@@ -430,6 +339,7 @@ export const SequencerCanvas = forwardRef<HTMLDivElement, SequencerCanvasProps>(
draggedItem={draggedItem} draggedItem={draggedItem}
dragOverInfo={dragOverInfo} dragOverInfo={dragOverInfo}
onRemoveSound={onRemoveSound} onRemoveSound={onRemoveSound}
timeIntervals={timeIntervals}
/> />
))} ))}
</div> </div>

View File

@@ -79,14 +79,58 @@ export function SequencerPage() {
} }
}, []) }, [])
// Helper function to snap time to 100ms intervals with improved precision // Calculate logical time intervals based on zoom level (shared with SequencerCanvas)
const snapToGrid = useCallback((timeInSeconds: number): number => { const getTimeIntervals = useCallback((zoom: number, duration: number) => {
const snapIntervalMs = 100 // 100ms snap interval const durationSeconds = duration / 1000
const timeInMs = Math.max(0, timeInSeconds * 1000) // Ensure non-negative const minorIntervals: number[] = []
const snappedMs = Math.round(timeInMs / snapIntervalMs) * snapIntervalMs const majorIntervals: number[] = []
return Math.max(0, snappedMs / 1000) // Convert back to seconds, ensure non-negative
// Define logical interval progressions
const intervalSets = [
{ minor: 0.1, major: 1 }, // 0.1s minor, 1s major (mega zoomed in)
{ minor: 1, major: 5 }, // 1s minor, 5s major (very zoomed in)
{ minor: 5, major: 30 }, // 5s minor, 30s major
{ minor: 10, major: 60 }, // 10s minor, 1min major
{ minor: 30, major: 300 }, // 30s minor, 5min major
{ minor: 60, major: 600 }, // 1min minor, 10min major
{ minor: 300, major: 1800 }, // 5min minor, 30min major
{ minor: 600, major: 3600 } // 10min minor, 1h major
]
// Find appropriate interval set based on zoom level
// We want major intervals to be roughly 100-200px apart
const targetMajorSpacing = 150
let selectedIntervals = intervalSets[intervalSets.length - 1] // fallback to largest
for (const intervals of intervalSets) {
if (intervals.major * zoom >= targetMajorSpacing) {
selectedIntervals = intervals
break
}
}
// Generate minor intervals (every interval)
for (let i = 0; i * selectedIntervals.minor <= durationSeconds; i++) {
const time = i * selectedIntervals.minor
minorIntervals.push(time)
}
// Generate major intervals (at major boundaries)
for (let i = 0; i * selectedIntervals.major <= durationSeconds; i++) {
const time = i * selectedIntervals.major
majorIntervals.push(time)
}
return { minorIntervals, majorIntervals, minorInterval: selectedIntervals.minor, majorInterval: selectedIntervals.major }
}, []) }, [])
// Helper function to snap time to the current minor interval
const snapToGrid = useCallback((timeInSeconds: number, zoom: number, duration: number): number => {
const { minorInterval } = getTimeIntervals(zoom, duration)
const snappedTime = Math.round(timeInSeconds / minorInterval) * minorInterval
return Math.max(0, snappedTime) // Ensure non-negative
}, [getTimeIntervals])
// Update drag over info based on current mouse position and over target // Update drag over info based on current mouse position and over target
useEffect(() => { useEffect(() => {
if (draggedItem && currentMousePos && (draggedItem.type === 'sound' || draggedItem.type === 'placed-sound')) { if (draggedItem && currentMousePos && (draggedItem.type === 'sound' || draggedItem.type === 'placed-sound')) {
@@ -102,9 +146,9 @@ export function SequencerPage() {
currentMousePos.y <= rect.bottom currentMousePos.y <= rect.bottom
) { ) {
const rawX = currentMousePos.x - rect.left const rawX = currentMousePos.x - rect.left
// Apply snapping to the drag over position for consistency // Apply adaptive snapping to the drag over position
const rawTimeSeconds = rawX / state.zoom const rawTimeSeconds = rawX / state.zoom
const snappedTimeSeconds = snapToGrid(rawTimeSeconds) const snappedTimeSeconds = snapToGrid(rawTimeSeconds, state.zoom, state.duration)
const snappedX = snappedTimeSeconds * state.zoom const snappedX = snappedTimeSeconds * state.zoom
setDragOverInfo({ trackId: track.id, x: Math.max(0, snappedX) }) setDragOverInfo({ trackId: track.id, x: Math.max(0, snappedX) })
return return
@@ -116,7 +160,7 @@ export function SequencerPage() {
} else { } else {
setDragOverInfo(null) setDragOverInfo(null)
} }
}, [draggedItem, currentMousePos, state.tracks, state.zoom, snapToGrid]) }, [draggedItem, currentMousePos, state.tracks, state.zoom, state.duration, snapToGrid])
const handleDragEnd = useCallback((event: DragEndEvent) => { const handleDragEnd = useCallback((event: DragEndEvent) => {
const { active, over } = event const { active, over } = event
@@ -380,6 +424,7 @@ export function SequencerPage() {
draggedItem={draggedItem} draggedItem={draggedItem}
dragOverInfo={dragOverInfo} dragOverInfo={dragOverInfo}
onRemoveSound={handleRemoveSound} onRemoveSound={handleRemoveSound}
timeIntervals={getTimeIntervals(state.zoom, state.duration)}
/> />
</div> </div>
</div> </div>