feat: add DragOverlay to SequencerPage for improved drag-and-drop feedback
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@@ -2,7 +2,7 @@ import { TrackControls } from '@/components/sequencer/TrackControls'
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import { TimelineControls } from '@/components/sequencer/TimelineControls'
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import { SoundLibrary } from '@/components/sequencer/SoundLibrary'
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import { SequencerCanvas } from '@/components/sequencer/SequencerCanvas'
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import { DndContext, type DragEndEvent, type DragStartEvent, PointerSensor, useSensors, useSensor } from '@dnd-kit/core'
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import { DndContext, DragOverlay, type DragEndEvent, type DragStartEvent, PointerSensor, useSensors, useSensor } from '@dnd-kit/core'
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import { useState, useRef, useCallback, useEffect } from 'react'
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export interface Track {
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@@ -350,6 +350,30 @@ export function SequencerPage() {
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</div>
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</div>
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</div>
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<DragOverlay>
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{draggedItem?.type === 'sound' ? (
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<div className="p-3 border rounded-lg bg-card shadow-lg opacity-90">
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<div className="flex items-start gap-2">
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<div className="flex-shrink-0 mt-0.5">
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{draggedItem.sound.type === 'SDB' && <span className="text-xs font-bold text-blue-500">SDB</span>}
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{draggedItem.sound.type === 'TTS' && <span className="text-xs font-bold text-green-500">TTS</span>}
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{draggedItem.sound.type === 'EXT' && <span className="text-xs font-bold text-purple-500">EXT</span>}
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</div>
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<div className="flex-1 min-w-0">
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<div className="font-medium text-sm truncate">
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{draggedItem.sound.name || draggedItem.sound.filename}
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</div>
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</div>
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</div>
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</div>
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) : draggedItem?.type === 'placed-sound' ? (
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<div className="p-2 border rounded bg-primary/20 border-primary/40 shadow-lg opacity-90">
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<div className="font-medium text-sm text-primary truncate">
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{draggedItem.name}
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</div>
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</div>
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) : null}
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</DragOverlay>
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</DndContext>
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</div>
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</div>
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