feat: add mute and unmute functionality to player service; update CompactPlayer and Player components to utilize new methods

This commit is contained in:
JSC
2025-08-10 15:11:34 +02:00
parent f4e951db3c
commit b47486aaf9
3 changed files with 30 additions and 29 deletions

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@@ -27,10 +27,10 @@ export function CompactPlayer({ className }: CompactPlayerProps) {
status: 'stopped',
mode: 'continuous',
volume: 80,
previous_volume: 50,
position: 0
})
const [isLoading, setIsLoading] = useState(false)
const [previousVolume, setPreviousVolume] = useState(50)
// Load initial state
useEffect(() => {
@@ -58,12 +58,6 @@ export function CompactPlayer({ className }: CompactPlayerProps) {
}
}, [])
// Initialize previous volume when state loads
useEffect(() => {
if (state.volume > 0 && previousVolume <= 0) {
setPreviousVolume(state.volume)
}
}, [state.volume, previousVolume])
const executeAction = useCallback(async (action: () => Promise<void | MessageResponse>, actionName: string) => {
setIsLoading(true)
@@ -96,13 +90,12 @@ export function CompactPlayer({ className }: CompactPlayerProps) {
const handleVolumeToggle = useCallback(() => {
if (state.volume === 0) {
// Unmute
executeAction(() => playerService.setVolume(previousVolume), 'unmute')
executeAction(playerService.unmute, 'unmute')
} else {
// Mute
setPreviousVolume(state.volume)
executeAction(() => playerService.setVolume(0), 'mute')
executeAction(playerService.mute, 'mute')
}
}, [previousVolume, state.volume, executeAction])
}, [state.volume, executeAction])
// Don't show if no current sound
if (!state.current_sound) {